UPDATE 29/02/24: Cloud Imperium Games has responded to Eurogamer confirming “some minor staffing changes” due to a return to office work.
The statement in full reads: “As part of our normal processes, we regularly look for ways to make our operations more efficient, which can include restructuring in order to place a position closer to the team it supports.
“Now that we are back in office and seeing the progress and quality of work when our teams are in-person working together, we have decided to co-locate as much development as possible, which has resulted in some minor staffing changes as we move some development positions closer to their core teams. As a result of this consolidation, a small number of positions were eliminated and we continue to recruit for key roles within the company.”
The company has no further comment on the topic.
ORIGINAL STORY 28/02/24: Star Citizen developer Cloud Imperium Games has suffered layoffs amid unrest due to relocation and accusations of a “highly toxic company”, reports suggest.
Game director Todd Papy left the studio last month, according to LinkedIn. MassivelyOP has since reported a number of other high profile losses at the company (via Game Developer), including lead producer Jake Ross, level designer Dane Kubicka, Austin QA lead Vincent Sinatra, and Austin senior QA analyst Andrew Rexroth.