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Lushfoil Photography Sim review

By turns minimalist and luxurious, this is a thrilling exploration of the art of photography.

In Iceland, when the mists descend, perspective is scrambled. Robbed of context and references, the very small can be mistaken for the very large. A boulder becomes a mountain. A stream becomes a river. With a camera in hand, it’s a pleasant task to wander around the pitted black earth and hunt for these instances. Frame things just right, leaving out the tell-tale stakes of a fence or a tentative spreading of moss, and you can create your own Himalayas. The eye is eager to be tricked. The brain is eager to fill in any absences. Click.

Lushfoil Photography Sim reviewPublisher: Annapurna InteractiveDeveloper: Matt NewellPlatform: Played on PCAvailability: Out now on Steam, PS5 and Xbox Series X/S.

This is the world of Lushfoil Photography Sim – or one of them anyway. By turns minimalist and luxurious, this luminous game sends you out into a series of rangy dioramas with a DSLR in your hand and a single objective: take some pictures. A lakeside in Italy where the white rocks could be mistaken for snow. A forest temple in Japan where grey wood and the humming beige of a distant city allows each bright red gate to ignite the air inside your viewfinder. The French Alps, an Australian beach. Little circuits of artful wilderness that provide the perfect impetus for picture-making without ever leading you too aggressively towards a single, best shot.

I’ve wandered for hours in even the smallest of these spaces, following paths, having strange encounters, with a passing hare in a forest, say, or a couple of vending machines standing guard by a padlocked gate in the woods. I tell myself that I am waiting for a moment – the moment! I am waiting for angles and light to come together and suggest a picture, something that only exists from a certain perspective, say, but from that certain perspective seems utterly unmissable.

That’s the plan. In truth, often I forget what I’m doing and become intoxicated by wandering. I circuit that Italian lake again and again, watching the way the skybox arcs around me, its paper mountains stretching and looping while never spoiling the illusion of reality. I move back and forth on the Australian beach, looking inland, to a muddle of trees and potential routes through them, trying to work out if I can see a twill of smoke rising in the air.

1 of 3 Caption Attribution When you’re in a location, you can fast travel through it by clicking on the pictures you’ve taken.

But then I spot something singular again and I’m reminded of the DSLR in my hand, a complex, often intimidating device, which here is offered up in layers. Raise it to your eye with a button, focus with a half-squeeze of the trigger and take a picture with a full squeeze. That can be enough if you want – you’ll still end up with great pictures. But then there’s a button to move from landscape to portrait, there’s a button to bring up the grid lines I like when I take pictures in the real world. There’s another button that introduces a whole world of dizzying photographic complexity: shutter speed, ISO, aperture stuff. Onwards and outwards. This kind of thing has kept thousands of people away from photography I think, but here you can dip in and out of it, meddle with this attribute and that one and see what they do. The spareness of the UI encourages you to tinker, even before you wander through the world and find a prompt that leads to a mini-tutorial.